Throughout your Spore experience, you'll have the opportunity to utilise
various creators to construct your creatures, buildings, vehicles, and
more. Below is a quick run-down of the various creators you'll use:

The Creature Creator
The creature creator is a powerful tool which enables you to give
birth to your very own organism! Although you'll have a chance to toy
around with it during the cell stage, it really comes into its own
during the creature stage (shocking, we know). With it, you can add,
remove, or change the various body parts on your creature to shape him
(or her!) as you see fit. Each part costs a certain amount of points, so
you have to carefully balance what you add. In addition, you can only
use parts that you've found, and the "complexity meter" (in the
upper-right corner) ultimately restricts how many parts you can add.
When designing a creature, each body part has certain attributes
associated with it, which can enhance its ability to perform specific
actions. For instance, when trying to socialise with another creature,
you'll have to match whatever action they perform with one of your own.
However, performing these actions requires that you have the necessary
body parts. For instance, without a mouth, you won't be able to sing (or
eat…but that's another matter), and depending on what type of mouth you
have, your singing ability may actually improve!
As such, it's important to balance which parts you add to your creature.
For example, the Mollrat mouth has a rating of Bite:1, Sing: 2, whereas
the Laardvark mouth is rated Bite: 1, Sing:3. In short, the Laardvark
mouth is superior in every way (except that it costs more), and as such,
there is no point in having both mouths on the creature; sell one
before adding the other.
Tip: Jumping can be an important
defensive manoeuvre, but it isn't an innate skill your creature is born
with; oh no, it requires that you apply the proper feet! While it's best
to add any such feet as soon as you can, keep an eye out for the
higher-rated ones, such as the Raptorclaws, which will enable you to
jump higher, and thereby better avoid and/or escape enemy encounters.
The Vehicle Creator
The vehicle creator functions very much like the creature creator,
except in this case, most of the parts you add are merely cosmetic and
serve no actual purpose. However, there is one exception: depending on
which civilization type you're playing as (religious, military, or
economic), you will find a single parts category that will enhance your
vehicle's speciality, but it comes at the expense of two other
statistics: health and speed. In general, your default statistics are
good enough to complete this mode, but if you wish to beef up your
vehicle's speciality, try not to go overboard, otherwise you may find
yourself too weak or too slow to escape an enemy's grasp.
The Rest…
The remaining creators, such as for buildings and your spaceship, are
purely aesthetic and serve no functional game-play purpose. As such,
feel free to go nuts with your designs!
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