The Civilization stage is where things really start to heat-up.
Depending on your actions in the tribal stage, you'll be automatically
assigned to one of three empire specialities (military, economic, or
religious). But how do they differ?

The Three Civs:
As mentioned, your performance during the Tribes stage dictates what
type of civilization you are. There are three types, and they will
mostly dictate how you complete this mode:
- Military: You have access to military vehicles,
which can be used to demolish other cities. Other civilizations are less
likely to be your friend.
- Economic: Collect money to purchase competing cities.
- Religious: Vehicles can convert other cities to your religion, thereby having them fall under your command.
Okay, so you got to where you are by leading a tribe to the world's
very first civilization. But you won't be alone for long, as others will
soon sprout around the globe. In order to progress further, you must
interact with these other civilizations and become the dominate society.
Every time you conquer (military), convert (religion), or purchase
(economic) an opposing city, your progress bar will fill slightly—repeat
this ten times to complete Civilization mode (although there are
shortcuts, which we'll discuss later). In addition, although your city
has already been assigned a specialty, you can inherit other types from
the very cities you dominate.
The Vehicle Creator
One of your first tasks will be to create a vehicle. The vehicle
creator functions very much like the creature creator, except in this
case, most of the parts you add are merely cosmetic and serve no actual
purpose. However, there is one exception: depending on which
civilization type you're playing as (religious, military, or economic),
you will find a single parts category that will enhance your vehicle's speciality, but it comes at the expense of two other statistics: health
and speed. In general, your default statistics are good enough to
complete this mode, but if you wish to beef up your vehicle's speciality,
try not to go overboard, otherwise you may find yourself too weak or
too slow to escape an enemy's grasp.
Getting Started—Spice Geysers?!
You read correctly! It appears that spice has become quite the
commodity, but thankfully, the planet contains several geysers just
spitting the stuff out. As such, you'll want to claim these as your
nation's own by driving your vehicle to them one by one; once claimed,
their icon on the mini-map will convert to your nation's colour and
you'll begin to collect some moolah. But beware, other civilizations
will try to steal these later on, but that may or may not matter
depending on how your city is doing financially.
Building Your City
After taking control of a few spice geysers, you should have accrued
enough money to start building your city. There are three buildings you
can choose from:
- Homes: This is where your citizens live; without
them, you'll have no one to staff your factories, which means you'll be a
very poor city indeed. Build them adjacent to factories to enhance
their monetary output. (recommended amount: 5)
- Factories: These are your bread and butter. In
other words, they're the only way you can make money, aside from geysers
and trading with other cities (economic civs only). However, these
drastically reduce your citizens' quality of life, making them less
productive. Be sure to build entertainment buildings nearby to help
offset this. (recommended amount: 2)
- Entertainment: The entertainment buildings help to
offset the negative effects of the factories, and increase your
citizens' happiness, allowing them to be more productive. (recommended
amount: 3)

It's important to strike a balance between the three units—if you
have too many factories and too few entertainment buildings, your
society will be most unhappy. Likewise, if the inverse is true, you
simply won't be making much money! And if there are no homes, then
you'll have no one to staff the factories! Oh, what's a city builder to
do?! Don't be afraid of moving buildings around to enhance their
effectiveness. Ideally, you should be making close to $3,000 per minute,
with a fully constructed city. This should provide more than enough
resources to do as you please.
Oh, and before you start building vehicles en masse, it's highly
recommended that you construct the maximum amount of turrets you can for defence. They're able to deal with most land-based threats without
breaking a sweat, so their investment is well worth your while.
Similarly, you should add turrets to any city you inherit as soon as you
can. However, they're not too effective at combating water-based
vehicles, so be ready to build a boat or two to help with the naval defence.
Dominating
Now this is what we're talking about! As we alluded to before, the
only way to complete this mode is by dominating the other societies. The
manner in which you do this depends on which civilization type you're
playing as. If you're playing as military, you'll have to build
weapon-based vehicles and physically attack the other cities
(unfortunately, you will have to rebuild the city afterward if you wish
to make use of it). Similarly, if playing as a religious civ, you'll
also have to build vehicles and roll use them to "convert" the city
using their powers of propaganda. A meter above the city shows how much
more convincing the citizens need to join your side. In the case of both
of both a military and religious civs, the more vehicles you have, the
better. It's best to focus on attacking or converting just one city at a
time, so you're not spreading your resources too thin. To improve your
odds of succeeding, get ready to rebuild vehicles as soon as they're
destroyed to maintain a consistent attacking (or converting) force of
which your enemy cannot escape.
Tip: After dominating four cities,
you'll obtain the ability to build planes. Not only are they able to
travel over any type of terrain, but they're significantly faster to
boot. As such, we strongly suggest using places as your only vehicle as
soon as they become accessible.  Now the economic civilization plays a bit differently than the other
two. Instead of using vehicles to attack or convert an oppose civ,
you'll have to amass enough funds and purchase the cities out-right. You
can interact with another city's leader by right-clicking on it and
choosing the appropriate action.
Tip: From the get-go, choose a nation
you'd like to befriend and get on their good side. Once you dominate the
others, the one you befriended will likely join your side, allowing you
to instantly complete Civilization Mode.
Evolution
After taking control of 10 other civilizations, you will be able to advance to the final frontier: space.
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